﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FXnaEngine.Physics
{
    public struct EntityCollisionInfo
    {
        public Int64 EntityID;
        public bool IsPhantom;
    }

    public struct CollisionData
    {
        public EntityCollisionInfo ListeningEntity;
        public EntityCollisionInfo OtherEntity;
    }
}
